
APPENDIX A: RELEASE NOTES
Ocula 3.0v1
128
The Foundry
Ocula 3.0v1
matches with large disparities and spot bad matches. Decrease the
offset to set the disparity of matches to zero to examine the vertical
offset at each feature. Increase and decrease the offset interactively
to view which matches do not move horizontally and are bad matches.
• There is now an Error Threshold control that lets you select matches
with a vertical error greater than the threshold when Display is set to
Preview Alignment. This allows you to delete bad matches with large
errors at keyframes and recalculate the alignment.
• The influence of user matches has been increased and can now be
previewed directly in the Preview Alignment display.
• The right-click menu in the Viewer has been changed to provide access
to the Display options and the Match Offset value. Shortcut keys have
also been added.
For more information, see Solver on page 10.
• O_DisparityGenerator
• O_DisparityGenerator has been rewritten to deliver cleaner and more
accurate disparity vectors. This leads to improved results in picture
building operations, such as O_ColourMatcher, O_NewView, and
O_InteraxialShifter.
• The controls have been simplified.
• Disparity vectors now have a user-controlled weighting to match the
alignment data from an upstream O_Solver.
• BUG ID 21787 & 22331 - Added new Parallax Limits with Negative
and Positive controls. Negative sets the maximum negative parallax in
pixels. Positive sets the maximum positive parallax. There is also an
Enforce Disparity Limits control, which is off by default. The workflow
is to review the disparities (you can use O_DisparityViewer
histograms). If there are some incorrect disparities that are too large,
switch on Enforce Disparity Limits and set the limits in terms of pixels.
• BUG ID 22430 - This node now has Fg and Ignore mask inputs. Use the
foreground mask to calculate vectors for a specific foreground
element and the ignore mask to exclude regions from the vector
calculations.
For more information, see DisparityGenerator on page 24.
• O_ColourMatcher
• There’s a new 3D LUT algorithm to calculate local colour updates in
occluded regions defined by the new O_OcclusionDetector plug-in.
• There is a new Export 3D LUT button. When you use O_ColourMatcher
in 3D LUT mode, this allows you to output the colour correction to a
.vf file that you can use in Nuke’s Vectorfield node.
• In the Local Matching mode, there is a new Occlusion Compensate
checkbox that allows you to correct the colour in occluded regions
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